Insights From A Gamer

Alright my most radical Tumblr amigos, here’s a little something for you today!

Play this video and just let it run in the background while you do your normal web browsing and try pretending that you’re NOT at a Chuck E. Cheese or in an arcade during the late 80’s / early 90’s!  I bet you can’t do it!  :D

Nobody talking over the game audio, just you, your computer, and one of the most bodacious arcade games ever made!  You won’t regret it!

Now if you’ll excuse me, I’m expecting the pizza dude.  He’s got 30 seconds.

This sketch from Livreilustrado makes an excellent example of a problem that can be observed in animation and which can be also be found in video games too.
It would seem that men are typically given a wide variety of body types ranging from tall and lanky, to short and fat, to lean and muscular, to average, to whatever.
But the women seem to all be thin, pretty, and kind of “waif-ish” in a way.  This is most definitely not true for all animation, but try identifying “Plus-Sized” or “Non-Pretty” women that aren’t the villain of the story in your everyday animation.  Same applies for video games.
So my question is why is that?  If guys think that women “don’t want to be drawn ugly or else they start getting on our cases”, then I think they are dead wrong.  Women come in all kinds of body types just like men do, so there’s no reason to exclude them from having different body types in animation and video games.
A really good example of body type diversification can be found in Eiichiro Oda’s “One Piece”
When Eiichiro Oda first began “One Piece”, a common complaint he received was that all the female characters looked EXACTLY the same.
Nami:

Vivi:

So later, to try and break the mold, he came up with the Kuja Pirates which was an all-female pirate crew from an island of Amazons.  To make them stand out from each other, Oda successfully gave unique designs to the characters, using the typical exaggerations he uses for his male characters.

Some would still look like his usual way of drawing women from before, like Marguerite:

But you also had Sweet Pea:

Aphelandra:

Daisy:

And the Boa Sisters - Marigold and Sandersonia:

While the Kuja Pirates aren’t part of the main cast of One Piece, they were still a unique and welcome change to the typical “Skinny attractive” women that seemed to always be present in comics and animation.  Oda was able to break away from his usual style and he never lost readers or popularity for doing it.
More female characters have appeared since then in varying body types, whether they have uniquely shaped heads, or are taller, shorter, fatter, skinnier, etc.  The female characters didn’t have to be “visions of beauty” for them to be interesting.
His story was strong, his plot was strong, and everything worked just fine no matter what the characters looked like.  It wasn’t the outward appearances that mattered, but their actions and personalities.
So I don’t see why game developers can’t do the same thing with women in their games.  Not all women need to have Lara Croft or Chun-Li body proportions.  They can be tall, small, curvier, skinnier, etc.
The technology exists to put some variety in character models and designs, so why not expand on female characters and their representations?  If a game is relying on the sex appeal of its female characters to sell it more so than the game play or in-game narrative, then that just makes for a very shallow game with no substance to it.
Games with more realistic depictions of women, who are also main characters in the story if not the primary leading character, is something I would really like to see.
And no, villain characters do not count.  I want to see plus sized women be part of regular supporting cast, in a lead role, and given better representation in video games as well as animation.
I can’t think of any reason why not to.

This sketch from Livreilustrado makes an excellent example of a problem that can be observed in animation and which can be also be found in video games too.

It would seem that men are typically given a wide variety of body types ranging from tall and lanky, to short and fat, to lean and muscular, to average, to whatever.

But the women seem to all be thin, pretty, and kind of “waif-ish” in a way.  This is most definitely not true for all animation, but try identifying “Plus-Sized” or “Non-Pretty” women that aren’t the villain of the story in your everyday animation.  Same applies for video games.

So my question is why is that?  If guys think that women “don’t want to be drawn ugly or else they start getting on our cases”, then I think they are dead wrong.  Women come in all kinds of body types just like men do, so there’s no reason to exclude them from having different body types in animation and video games.

A really good example of body type diversification can be found in Eiichiro Oda’s “One Piece”

When Eiichiro Oda first began “One Piece”, a common complaint he received was that all the female characters looked EXACTLY the same.

Nami:

Nami near One Piece's Beginning

Vivi:

Nefertari Vivi

So later, to try and break the mold, he came up with the Kuja Pirates which was an all-female pirate crew from an island of Amazons.  To make them stand out from each other, Oda successfully gave unique designs to the characters, using the typical exaggerations he uses for his male characters.

Kuja Pirates Group Shot

Some would still look like his usual way of drawing women from before, like Marguerite:

Marguerite

But you also had Sweet Pea:

Sweet Pea

Aphelandra:

Aphelandra

Daisy:

Daisy

And the Boa Sisters - Marigold and Sandersonia:

Boa Sisters Marigold and Sandersonia

While the Kuja Pirates aren’t part of the main cast of One Piece, they were still a unique and welcome change to the typical “Skinny attractive” women that seemed to always be present in comics and animation.  Oda was able to break away from his usual style and he never lost readers or popularity for doing it.

More female characters have appeared since then in varying body types, whether they have uniquely shaped heads, or are taller, shorter, fatter, skinnier, etc.  The female characters didn’t have to be “visions of beauty” for them to be interesting.

His story was strong, his plot was strong, and everything worked just fine no matter what the characters looked like.  It wasn’t the outward appearances that mattered, but their actions and personalities.

So I don’t see why game developers can’t do the same thing with women in their games.  Not all women need to have Lara Croft or Chun-Li body proportions.  They can be tall, small, curvier, skinnier, etc.

The technology exists to put some variety in character models and designs, so why not expand on female characters and their representations?  If a game is relying on the sex appeal of its female characters to sell it more so than the game play or in-game narrative, then that just makes for a very shallow game with no substance to it.

Games with more realistic depictions of women, who are also main characters in the story if not the primary leading character, is something I would really like to see.

And no, villain characters do not count.  I want to see plus sized women be part of regular supporting cast, in a lead role, and given better representation in video games as well as animation.

I can’t think of any reason why not to.

atopfourthwall:

femfreq:


“The Great Debate” by The Escapist’s Cory Rydell and Greg Carter


Of all the criticism thrown at Anita Sarkeesian, the bitching about her decision to disable YouTube comments in the face of an an organized campaign of harassment is the most misguided. It’s a dumb position for a couple of reasons. First, it implies that anyone who makes a video is honor-bound to lend their credibility and popularity to the opposing argument, they are not. Second, it implies YouTube comments contain anything that could remotely be called criticism, they do not. “I hope you get raped,” is not criticism. “Feminazi whore,” is not criticism. “Make me a sandwich,” is not criticism, nor is it funny.




I’ve also heard “But I can’t make a tumblr/twitter/blog/etc. reaction to it because I want to engage her in a direct dialogue!” The first “Tropes vs. Women in Video Games” video has over ONE MILLION views. Assuming comments were enabled, the youtube comments section is not a bulletin board or forum. What makes you think she should have a direct dialogue with ONE PERSON in particular in the comments of the THOUSANDS who have watched it and subsequently have an ongoing conversation in a setting that is not designed to have a continuous back and forth conversation?
Hell, I’m considerably less well-known than Anita Sarkeesian and *I* can’t keep up with the HUNDREDS of questions I get from people on a daily basis. The best I can do is approving comments on my blog, which lets me read every one even if it’s from months back. I can’t even do that on TGWTG.

Linkara speaks the truth.
But surprisingly, there are plenty of people who may be considered “High Profile” or a “Celebrity” by some, yet who are very easily approachable.
If anyone wishes to have a good, ongoing discussion about a serious topic, like sexism in the game industry for example, then YouTube comments are NOT the way to go.  They are too restricting, too public, and as the comic points out, not filled with the brightest of the bright.
Instead, look up their e-mail address!  Remember e-mail?  Before Skype?  Before Instant Messenger?  Before Facebook/Twitter/Tumblr combined?  It’s still around.  Still works too!
If someone has their e-mail posted on their website, a publicly shared space, then why not take the time to write out a nice thoughtful letter introducing yourself, explaining why you want to talk to them, and ask if they would be interested in a conversation?
You never know!  They might just write back and say “Yes”, and next thing you know, you become e-mail pen-pals writing back and forth about your thoughts on serious subjects.  Or maybe you’ll find a good reason together to take the conversation to Skype or other messengers of your choice?  You might even become friends?!
This is something I’ve actually done before and still do on occasion.  If you’re willing to sacrifice your anonymity in favor of having intellectual conversation with someone who stimulated your neural cortex, AND they have some contact information publicly available, then why not write them an e-mail?  
You never know what might happen!

atopfourthwall:

femfreq:

The Great Debate” by The Escapist’s Cory Rydell and Greg Carter

Of all the criticism thrown at Anita Sarkeesian, the bitching about her decision to disable YouTube comments in the face of an an organized campaign of harassment is the most misguided. It’s a dumb position for a couple of reasons. First, it implies that anyone who makes a video is honor-bound to lend their credibility and popularity to the opposing argument, they are not. Second, it implies YouTube comments contain anything that could remotely be called criticism, they do not. “I hope you get raped,” is not criticism. “Feminazi whore,” is not criticism. “Make me a sandwich,” is not criticism, nor is it funny.

I’ve also heard “But I can’t make a tumblr/twitter/blog/etc. reaction to it because I want to engage her in a direct dialogue!” The first “Tropes vs. Women in Video Games” video has over ONE MILLION views. Assuming comments were enabled, the youtube comments section is not a bulletin board or forum. What makes you think she should have a direct dialogue with ONE PERSON in particular in the comments of the THOUSANDS who have watched it and subsequently have an ongoing conversation in a setting that is not designed to have a continuous back and forth conversation?

Hell, I’m considerably less well-known than Anita Sarkeesian and *I* can’t keep up with the HUNDREDS of questions I get from people on a daily basis. The best I can do is approving comments on my blog, which lets me read every one even if it’s from months back. I can’t even do that on TGWTG.

Linkara speaks the truth.

But surprisingly, there are plenty of people who may be considered “High Profile” or a “Celebrity” by some, yet who are very easily approachable.

If anyone wishes to have a good, ongoing discussion about a serious topic, like sexism in the game industry for example, then YouTube comments are NOT the way to go.  They are too restricting, too public, and as the comic points out, not filled with the brightest of the bright.

Instead, look up their e-mail address!  Remember e-mail?  Before Skype?  Before Instant Messenger?  Before Facebook/Twitter/Tumblr combined?  It’s still around.  Still works too!

If someone has their e-mail posted on their website, a publicly shared space, then why not take the time to write out a nice thoughtful letter introducing yourself, explaining why you want to talk to them, and ask if they would be interested in a conversation?

You never know!  They might just write back and say “Yes”, and next thing you know, you become e-mail pen-pals writing back and forth about your thoughts on serious subjects.  Or maybe you’ll find a good reason together to take the conversation to Skype or other messengers of your choice?  You might even become friends?!

This is something I’ve actually done before and still do on occasion.  If you’re willing to sacrifice your anonymity in favor of having intellectual conversation with someone who stimulated your neural cortex, AND they have some contact information publicly available, then why not write them an e-mail?  

You never know what might happen!

World’s Deepest Swimming Pool

nerdycouture:

3492th-pie:

image

imageimage


imageimage

IT’S THE WATER TEMPLE.

WELP, TIME TO PUT ON MY WATER TUNIC AND METAL BOOTS 

image

femfreq:

I recently spoke with CNN International about online harassment. I have to say I was a little taken aback by how terrible the interviewer was. Predictably they tried to frame me as a “victim of trolls” but I did my best to try to re-direct the conversation to a more systemic big picture understanding of the problem.

Note: As always don’t read the comments on YouTube.

One thing I really liked about this short interview was how Anita clarifies the difference between “Trolling” and “Cyber Mobbing”.  Whereas your average troll is usually just one person trying to get a rise out of someone or a group of people, in Anita’s case, there was a loosely organized mob numbering in the thousands that were trying to silence her through numerous means of attack and harassment.  This included some that are definitely criminal and violate not just online policies, but the law as well.

That’s something that I think is worth noting and encourage everyone to check out this interview.

Far Cry 3: Blood Dragon OST

I don’t know what the people behind FarCry are up to, but if this whole 80’s CyberPunk style is any indication, they are up to something GOOD!

The whole 80’s aesthetic from the leaked concept artwork to the screenshots and trailer, and now MUSIC (oh man the Music!) makes me think someone there is finally breaking away from the traditional FPS mold and either going back to some classic roots, or trying to infuse the latest in FPS tech with retro aesthetics.

A sort of fusion where the design, selection of color palettes, and overall atmosphere of the game are rooted in the past, but make use of the advanced graphical and audio processing possible to make a unique experience.

Hopefully this will be a model for future games since right now, I can barely tell one FPS apart from another.  But THIS… this already has enough unique style and substance to it to really make it stand out.

It makes sense too since the only FPS games that really stand out in recent memory are the FPS games from Valve: Half-Life 2, Portal, and Team Fortress 2.  Each of them has a unique aesthetic and design to them that sets them apart and makes them memorable.  I can’t say the same for the Battlefield series, Medal of Honor, of Call of Duty series.  They all just sort of blend in to this sort of brown mush, and drags other FPS games with them.

This, however, is a sign that maybe other dev studios that do FPS games are learning how to spice things up and find a way to bring new life to the FPS genre.  I certainly hope it is.

Meanwhile, listen to this music!  Just close your eyes and listen to it!  I want to get this soundtrack as soon as possible because this is 80’s Eargasm right here!

meagan-marie:

As many of my female peers are doing at the moment, I’m reading a book by Facebook’s Sheryl Sandberg called Lean In. The first chapter asks: What would you do if you weren’t afraid?

My answer? I’d write this blog.


Hello. My name is Meagan Marie, and I’m a person. I’ve decided I’m going to…

DuckTales Remastered — Reveal Trailer (by CapcomUnityVideos)

I don’t even need to say anything else about this.  The video speaks for itself and it is awesome!

tinycartridge:

Retro Game Master streaming news coming soon
I don’t know exactly WHAT the news is, but the American Facebook page for the show has some news on the way about video-on-demand presentations of Retro Game Master, the translated version of Game Center CX.
The show is “still waiting to hear from our US distributor.” Whatever distributor it is, and whatever service, I will sign up for it.
BUY Retro Game Challenge, Retro Game Master DVD set

Oohhhh, this should be good!  I can’t wait to hear what the news is!

tinycartridge:

Retro Game Master streaming news coming soon

I don’t know exactly WHAT the news is, but the American Facebook page for the show has some news on the way about video-on-demand presentations of Retro Game Master, the translated version of Game Center CX.

The show is “still waiting to hear from our US distributor.” Whatever distributor it is, and whatever service, I will sign up for it.

BUY Retro Game Challenge, Retro Game Master DVD set

Oohhhh, this should be good! I can’t wait to hear what the news is!

While this playlist still has a lot of work left before it’s in the shape it once was, I recommend anyone who follows me here on Tumblr to check out Game Center CX featuring the “Kacho”: Shinya Arino.

It’s a fantastic show and brings back memories of what it was like to play games together with friends back in the days of the NES, SNES, and Playstation eras.